Domain: Arctic Domain: 3; Storms Subdomain: 4; Weather Domain: 4
Level: Arcanist: 3; Bloodrager: 3; Druid: 3; Elementalist Wizard: 3; Hunter: 3; Magus: 3; Shaman: 3; Sorcerer: 3; Witch: 3; Wizard: 3
Components: V, S, M/DF (dust and water)
Casting time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Duration: 1 round/level
Saving Throws: none
Spell Resistance: no
Area: cylinder (40-ft. radius, 20 ft. high)
Description: Hampers vision and movement.
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.